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Ship massive project files with zero drama

Send Blender scenes, ZBrush sculpts and texture packs without splitting files or praying the upload doesn't die halfway.

Chunked, resumable uploads

Our upload pipeline splits large files into chunks and sends them in parallel. If the connection drops, it resumes from where it stopped instead of starting over.

Team sharing with Squad

Working in a studio? The Squad plan gives your team shared storage, a team dashboard, and per-member usage tracking.

No file type restrictions

We don't block .blend, .zpr, .fbx, or any other format. If your OS can read it, FileFlippers can send it.

Ship the project without the babysitting

3D projects are heavy and they're messy. A Blender scene with linked assets, a ZBrush sculpt at full subdivision, 4K and 8K texture packs, baked simulations, the whole thing can run tens of gigabytes before you've packed it for delivery. Most transfer tools fall over at that size, or block the file type, or die two-thirds of the way through a massive upload and make you start the entire thing again. None of that flies when you're sending a hero asset to a studio on a deadline.

FileFlippers is built for exactly this. The upload pipeline splits big files into chunks and sends them in parallel, so they go up fast, and if the connection drops it resumes from where it stopped instead of restarting. There are no file-type restrictions either. We don't block .blend, .zpr, .fbx, .obj, .ztl or anything else. If your OS can save it, we can send it. Free accounts handle up to 5 GB per file, Pro takes you to 25 GB, and Squad to 50 GB.

Working in a studio or a small team? The Squad plan gives everyone shared storage, a team dashboard, and per-member usage so you can see who sent what without chasing people on Slack. And every transfer is encrypted in transit, with optional passwords and expiry windows, so a client's confidential project files aren't sitting on a public link a month after the job wraps.

Common questions

No. There are zero file-type restrictions. .blend, .zpr, .ztl, .fbx, .obj, .gltf, packed texture archives, whatever you've got. If your machine can save it, FileFlippers can transfer it.

Yes. Files are chunked and uploaded in parallel, and the transfer is resumable, so a dropped connection picks up from the last completed chunk rather than restarting the whole thing.

Up to 5 GB free, 25 GB on Pro, and 50 GB on Squad. For packed scenes and 8K texture sets, Pro or Squad gives you the headroom.

Yes, on Squad. You get a shared workspace with pooled storage, a team dashboard, and per-member usage tracking, so the whole team sends under one roof and you can see exactly who delivered what.

Every transfer is encrypted in transit. Add a password (Pro and Squad) and set an expiry so confidential project files come down on schedule instead of living on a link indefinitely.

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Send your next scene without crossing your fingers

Chunked, resumable uploads with no file-type limits. Your first transfer is free.

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